Solar panels are an unlimited source of free energy that produce no pollution.
Optimal solar panel setup factorio.
Perfectly work for covering the laser turrets spikes now.
For a radar n s is calculated at 7 14 which rounds up to 8.
Let s say that our factory is using an average power p and that we want to power it only with solar panels and accumulators.
That is why that electrical grid uses 8 solar panels and 6 accumulators.
Looks like 912 accumulators to 16 solar panels which is a 0 560 75 ratio.
The optimal ratio is 0 84 21 25 accumulators per solar panel and 23 8 solar panels per megawatt required by your factory this ratio accounts for solar panels needed to charge the accumulators this means that you need 1 428 mw of production of solar panels and 100mj of storage to provide 1 mw of power over one day night cycle.
I suppose you could try to make a new ideal setup to use fewer substations but i don t think it s worth it to save the cost of a substation or two.
Search the tags for mining smelting and advanced production blueprints.
This tutorial covers solar panel arrangements to use at various stages of the game including the building of the massive ratio perfect array from this foru.
You can always sacrifice a bit of the optimal ratio for a cleaner design but you should stay in the area of 0 8 0 9.
Here is a quite popular blueprintable design by madzuri.
Find blueprints for the video game factorio.
As for which to actually pick i d say it s up to your preference cilya s design with accumulators instead of a roboport is the only one with perfect 0 86 ratio among popular designs used by factorio players.
I stand by what i said in the previous post.
Though in all honesty you probably aren t ready for solar panels yet if the cost bothers you.
Since solar panel are the only outpur of electricity they need to generate during a whole day enough energy e sol to provide an average power p during this time.
Solar panels and accumulators optimal ratio.
Generated power will increase decrease linearly during dusk and dawn and no power is produced at night.
Using n s 8 in the second equation n a is calculated at 5 62 which rounds up to 6.
Side effect if 3 solar panels 1 accumulator can cover whole outpost needs works with angels and bob s mods should work with xander mod omnizelos mod s pyanodons mod s as well.
This means one solar panel produces an average of 42 kw over one day and night cycle.
During daylight hours every panel provides the maximum power level 60kw.
The optimal ratio is 0 84 thus a more ideal setup would be 21 accumulators to 25 solar panels.